Registration complete!
Password Reset Sent!
We have sent you an email with a password reset link.There was a problem activating your account.
We have sent you a new activation email.
Loading...
Logging in...
Deal damage equal to 84.8% ATK to a single enemy. Upon critical hit, reduce all the skill's cooldowns by 1 turn for Caroline.
DMG is increased by 5%
DMG is increased by 5%
DMG is increased by 5%
DMG is increased by 10%
DMG is increased by 10%
DMG is increased by 15%
Caroline shoots cathode electric rays, dealing damage equal to 130.9% ATK to a single enemy and exploding with a 50% chance to use "Ray Disintegration".
DMG is increased by 5%
DMG is increased by 5%
Proc chance of Follow-Up is increased by 10%
Reduces cooldown by 1 turn
Proc chance of Follow-Up is increased by 15%
DMG is increased by 10%
DMG is increased by 15%
Caroline activates the ionization field, reducing all the skills' cooldowns for 1 ally for 2 turns and gaining a Bonus Turn.
Caroline activates the ionization field, reducing all the skills' cooldowns for 1 ally for 3 turns and gaining a Bonus Turn.
Reduces cooldown by 1 turn
Reduces cooldown by 1 turn
Can help ally cycle skills quickly
Cycles her own skill quickly too
Good base speed
Low base health
Lacks damage
No debuffs
Caroline (Control) is a 3 stars Tactical character in Artery Gear.
Caroline is quite overlooked as well out of the 3 stars. She is the only 3 star unit that can give more than 3 turn skill cooldown reduction to any ally. This is huge as it gives most of your units 1 full skill cycle.
She is very useful in any of the bosses where you want to quickly cycle skills of your DPS to destroy them in the first 2 turns. She will also come in handy in future raid bosses, but that is not a priority for now.
Here is her resetting ally cooldown in Centaur 9: