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Attacks 1 enemy. Deals 120% ATK damage. 80% chance of inflicting SPD Down for 2 turns.
Lvl 2: Damage increased to 110%
Lvl 3: Trigger Chance increased to 70%
Lvl 4: Damage increased to 120%
Lvl 5: Trigger Chance increased to 80%
Attacks 1 enemy 2 times. Each hit deals 100% ATK damage. If the enemy is Frozen, the 2nd hit dispels Freeze and deals bonus damage. Damage equals 30% ATK and ignores DEF.
Lvl 2: Damage increased to 85%
Lvl 3: Damage increased to 90%
Lvl 4: Damage increased to 100%
Lvl 5: Cooldown reduced by 1 turn
Attacks all enemies 2 times. Each hit deals 50% ATK damage. The 1st hit Freezes them for 1 turn. If an enemy is Frozen, the 2nd hit damage is increased by 50% ATK.
Lvl 2: Damage increased to 45%
Lvl 3: Bonus Damage increased to 45%
Lvl 4: Damage increased to 50%
Lvl 5: Bonus Damage increased to 50%
Lvl 6: Cooldown reduced by 1 turn
Utility AoE attacker with some multi hits
Skill 1 can apply speed down
Skill 2 can ignore defense
Skill 3 scales well if enemy is frozen
Requires freezing for bonus damage on skill 3
Low base attack
Needs good team setup to do well
Weak against immunity and cleanse
Aurelius (Ullr) is a 4 stars Flow Fighter esper in Dislyte.
Looks like a decent attacker that has some crowd control freeze. He does need accuracy to land his freeze for bonus damage. The thing is, he needs good teammates like Long Main or Dhalia to land freezes so he can do more damage.
Because of the over reliance of other teammates, he is not the best for being a self sufficient attacker. That makes him a bit weaker in early game. However, with the right team setup, he will do well in PvP.
ATK% / C. RATE / C. DMG
+40% C. DMG
C. RATE +20%
C. RATE / C. DMG
|C. Rate||C. Damage||Acc||Resist|