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Deals damage to an enemy equal to 30% of ATK plus 4.5% of her max HP with a 70% chance of inflicting Sear for 2 turns.
Grants Soul Guard to an allied Esper for 3 turns.
Grants Soul Guard to an allied Esper for 3 turns. When Soul Guard revives them, Nicole grants them Standoff for 1 turn and Recovery for 2 turns.
Deals damage to all enemies equal to 7% of max HP, granting DEF Up for 2 turns and Invincibility for 1 turn to all allied Espers, while additionally granting Soul Guard to the ally with the lowest HP for 2 turns.
Skill 1 can inflict sear
Skill 2 provides damage mitigation for an ally and grants them standoff and recovery
Team defense buff and invincibility on skill 3 + soul guard to ally with lowest hp
Very strong in PvP for tanky teams
Vulnerable to buff dispels and silence
Long cooldown on her skills
Nicole (Nephthys) is a 4 stars Shimmer Support esper in Dislyte.
A strong esper that can revive allies and give them Soul Guard, which is a special buff that reduces the damage taken on the target unit. This is best used on DPS as they are generally vulnerable to one shots. Her skill 3 can grant the entire team invincibility, defense up buff and soul guard to the ally with the lowest health. This is great for both PvE and PvP. Her skill 1 can apply sear debuff, which helps your team do more damage overall.
Due to her over reliance on buffs, she is very weak to buff dispels. If Soul Guard gets dispelled, it can no longer revive the ally. Also, she cannot revive anyone when they are dead already. So it is important that she is fast so she can cast her Soul Guard buff ahead of time, thus granting them 1 revive at least.
Team invincibility is very strong itself as it literally prevents your team from taking damage for 1 turn. This is so key, especially for PvP. In PvE, she can be very viable as a support buffer that applies sear and also decent for Apep.
All allies start battle with a Shield equal to 15% of max HP. Lasts 2 turns.
Begins the battle with Immunity, which lasts for 1 turn.
Grants 30% chance of reducing all ability cooldowns by 1 turn at the start of each turn.
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