Limbus Company just came out today, and it has been a blast so far. The game doesn’t have auto-battle unlike most gacha games. This will most likely put off casual gamers that can’t spend much time on it. We will go over re-rolling first since the game is quite generous here.
The whole process is super simple. You select the guest option account first. At the start of the game, you can re-roll 30 times without playing the game.
If you choose to re-roll, getting either an E.G.O or 000 is a decent start. Of course you can try and go for more and will take more time. Granted that it is easy to re-roll, it might be worth it.
Once you are done re-rolling, go to the cog button on the top right on the “Window” tab. Go to settings -> account and scroll down to close account.
Type “LimbusCompany”, click confirm and it will take you to the starting screen. You can then proceed to re-do this until you are satisfied.
If you joined after their unexpected crash during launch, you get 20 extra pulls!
The rates of the game are:
- E.G.O – 1.3%
- 000 – 2.9%
- 00 – 12.8%
- 0 – 83%.
So E.G.O and 000 are the games top rarity. If you pull any of them, it is considered a good roll.
Limbus Company Tier List?
The game is brand new, so no one know who is good, so any tier list is not reliable yet. However, based on mechanics, there are some units that are worth looking into.
As mentioned before, E.G.O are the top units to aim, but here are 4 you should look into:
They have good general utility and not tied to a specific damage type or sin. Also, each character can have upgraded version of their original. So for example 00 of Hong Lu is quite a good DPS and therefore worth paying attention to. According to the discord community, he can do more damage than 000 units.
Other units to look out for include:
They have good starter skills with good damage and doesn’t require upgrades to do big damage.
For the basics of the game, each Sinner and each of their Identities will have access to skills in battle. Skills can deal one of the three damage types:
Allies and enemies will have different resistances or weaknesses to these damage types. Aside from these 3 damage types, each skill will be associated with one of the seven “Sin Affinities”, those being, which are also a subject to resistances and weaknesses:
If you can chain 2 or more skills associated with the same sin, will cause them to resonate, increasing skill potency. Those further in the chain will benefit with higher power increase. Chaining 3 or more sins in succession will casuse Absolute Resonance to activate, boosting the skills overall power.
Resistances to slash, pierce and blunt damage, are divided into five tiers:
- Fatal – 2x damage received
- Weak – 1.5x damage received
- Normal – 1x damage received
- Endure – 0.5x damage received
- Ineffective – 0.25x damage received
Keep in mind that Sin affinity also changes how much damage will be received or dealt.
In Limbus Company, your fate is decided by the flip of a coin. Each skill has at least one coin, which can either boost or drain its base power.
Whenever you get heads, your coin bonus activates, giving you a chance to do some serious damage. But remember, the coin toss affects more than just one move. If you’re dealing with a multi-coin skill, each flip of the coin affects the next one too. The coin tosses can also trigger special effects, depending on whether you get heads or tails. Sometimes you might even want tails instead of heads, depending on the situation.
But don’t worry, it’s not all luck. Your Sanity score can tip the scales in your favor. When you’re feeling good, you’ve got a better chance of rolling a “good” outcome. But when you’re going crazy, the “bad” outcomes will happen more often.
Sanity, also known as SP, will greatly affect the tides of combat. Except for Abnormalities, each character has Sanity.
Keep in mind that each battle Sanity starts at 0 and can go up to +45 or go down to -45. The good thing is, in Story and Mirror dungeons, Sanity level will carry over towards the next fight.
Sanity increases when a clash is won or an enemy is defeated. Sanity decreases when a clash is lost, ally character is defeated or E.G.O is used. So basically, losing a unit is always bad.
- Positive level of Sanity (between +1 and 45) will cause coins to yield favourable results.
- Negative level of Sanity (between -1 and -45) will cause enemies to panic and Sinners to get out of our control temporarily.
When you and the other side use a skill, it’s time for a Clash! Clash is when you compare the power of two skills. If you’re good enough, you can even cancel out the other guy’s attack.
In battle, your friends and foes will always target the closest person, usually the slowpoke. But don’t worry, every turn, each fighter rolls for their speed. If you’re faster than the other team, you can intercept their attacks and turn the tide!
When fighting freaky Abnormalities, you’ll Clash when you use a skill against them.
Abnormality and non-Abnormality fights have different rules to follow, but one thing’s for sure: the winner of the Clash is the one with more power. The Clash outcome is based on the final number of the skill, along with all the bonuses.
When you Clash, both sides throw down their skill power and one coin at the same time. If you lose the Clash, you lose your coin and move on to the next one, if you’ve got any left. If you run out of coins, the Clash is over and the winner gets to hit you directly. Depending on how strong your skill is and how many coins you have left, you can smack your enemy around multiple times.
You can only have a maximum of 5 units in battle. A logical way to strategize is to put all your top tier units. However, it is much better to put a team that has affinity with each other. You want to match specific colors so that you can pull of desperation move (E.G.O move).
E.G.O or Extermination of Geometrical Organ skills are some seriously special moves that require a certain number of Sins and Sanity to unleash. So, for instance, using a Greed skill will give you 1 resource to spend.
Each E.G.O move has its own set of resistances that affect the Sinner after using it. But don’t worry, only the strongest resistances apply, so you won’t suddenly turn into a glass cannon or anything.
Using E.G.O skills will drain your Sanity, but you can still use them even if you’re teetering on the edge of madness (0 Sanity). The catch is that if you go too far, you might end up using a Corroded version of the move that’ll target your buddies instead. And if you really go off the deep end (-45 Sanity), your every attack becomes an E.G.O attack, and you start hitting anything and everything in sight, friend and foe alike. So make sure you don’t lose your mind, or you might end up causing more harm than good!
With that explained, you want to include units that can allow your main DPS to use their desperation move. Even if a high tier unit has better damage, if they don’t produce the required colors to allow usage of your main attacker’s E.G.O move, then it is not that good.
You will know what your character can generate based on the color of their skills. For example, Blade Lineage Salsu produces blue and red for his first 2 skills.
Skill 3 can only be unlocked after ascension 3, so it will be useful later on. It is very useful to stack only 3 colors on your team to maximize your odds of being able to chain their skills effectively. In battle, your goal is to build up colors so you can use your character’s E.G.O to deal more damage.
With that being said, do check out John Panio’s video as he explains it much better than I can.
Hope this helps and I will update this after I progress further in the game.