Welcome to the beginners Simulation Room guide for new players! In this simple tutorial, we will go over the details about how the chain buffs work and some important details in doing so. It will help you advance faster through the sectors much quicker.
Simulation Room Basics
While the Simulation Room may be tedious as you are pretty much required to do it each day since they provide you skill manuals that you use to upgrade your Nikke regular and burst skills. There are a few things you want to know that can save you time:
- Do the hardest level you can as you automatically clear all lower difficulties upon completing 1 section. For example, if you complete Sector 2 of section A and B with section C not cleared, then Sector 1 of section A and B will be completed automatically. You can then go back to Sector 1 of section C and complete that. This saves you a lot of time.
- It is important to know how to stack your buff levels, which will aid you in completing tougher bosses or stages, which we will elaborate in the later section.
- Look for “Drain Converter” buff as it provides some lifesteal for your Nikkes, great on teams that don’t have any sort of healing.
Currently, there are 5 sectors in terms of difficulty. Keep in mind that all rewards are cumulative. If you clear Sector 5A, 5B and 5C, you will get all previous sector rewards automatically without having to do it again. Here is the table of what materials drop from which sector.
|Room Name:||Battle Data (H)||Skill Manual I||Burst Manual I||Recommended Power||Unlock Req|
|Simulation 1A||2||8||4||1910+||Initially unlocked.|
|Room Name:||Battle Data (H)||Skill Manual II||Burst Manual II||Code Manual Box||Recommended Power||Unlock Req|
|Room Name:||Battle Data (H)||Skill Manual III||Burst Manual III||Code Manual Box||Recommended Power||Unlock Req|
Simulation Room Buffs
Before clearing each room, you get options to choose which type of buffs to obtain. Below is the various buff types you can get.
|Type||Name||Rarity||Effect||Level 1||Level 2||Level 3||Level 4||Level 5|
|R||Increases ATK by 1.32%||1.32||2.64||3.96||5.28||6.6|
|R||Increases critical rate by 0.62%||0.62||1.24||1.86||2.48||3.1|
|Attack||Impact Inducer||R||Increases critical damage by 1.82%||1.82||3.64||5.46||7.28||9.1|
|SR||Increases critical damage by 3.64%||3.64||5.46||7.28||9.1||10.92|
|SSR||Increases full charge damage by 37.74%||37.74||50.32||62.9||75.48||88.06|
|Attack||Auto-Focus Oculus||R||Increases ATK by 2.5% when HP falls below 20%||2.5||5||7.5||10||12.5|
|Attack||Reflection Bullet||EPIC||1% chance to deal 750% damage to a random enemy when a magazine is emptied.||750||900||1050||1200||1350|
|Attack||Reactive Protector||EPIC||When hit by an attack, deals 37.5% damage to the attacker.||37.5||45||52.5||60||67.5|
|Survival||Compact Beam Barrier||R||Increases DEF by 1.32%||1.32||2.64||3.96||5.28||6.6|
|SR||Increases max HP and current HP by 1.32% at the beginning of battle.||1.32||1.98||2.64||3.3||3.96|
|SSR||Increases max HP and current HP by 1.98% at the beginning of battle.||1.98||2.64||3.3||3.96||4.62|
|SR||Restores 1.88% of damage dealt as HP when HP falls below 20%||1.88||2.82||3.76||4.7||5.64|
|SSR||Restores 2.82% of damage dealt as HP when HP falls below 20%||2.82||3.76||4.7||5.64||6.58|
|Survival||Heal Spray Bullet||R|
|SR||10% chance to restore 1.4% HP when a magazine is emptied.||1.4||2.1||2.8||3.5||4.2|
|SSR||10% chance to restore 2.1% HP when a magazine is emptied.||2.1||2.8||3.5||4.2||4.9|
|Survival||Reactive Protector||EPIC||When hit by an attack, deals 37.5% damage to the attacker.||37.5||45||52.5||60||67.5|
|Survival||Recovery Model||EPIC||Recover 3.86% HP at the end of battle.||3.86||4.63||5.4||6.17||6.95|
7.5% chance to reload 15.4% of the magazine when empty.
Quick Reload Sequence
|SR||Reduces reload time by 15.4% when HP falls below 20%.||15.4||23.1||30.8||38.5||46.2|
|Strategic||Over Magazine||EPIC||Increases loaded ammo by 35.35%||35.35||42.42||49.49||56.56||63.63|
|Strategic||Quick Magazine||EPIC||Reduces reload time by 35.35%.||35.35||42.42||49.49||56.56||63.63|
Each buff will improve your combat power of your team and rarer buffs will improve more usually.
While you can get stronger buffs (SSR and Epic) in section B and C, there are various ways you can level up your buffs to higher levels via chain buffs. These will make a huge difference and can be the deciding factor on whether or not you can clear the section with sub-par combat power. Here is a very good video of done by M4st3r Sparks on how it works:
So basically buffs can be universal or apply to different classes, factions and groups. You can find that out by clicking on the icons located on the right side of the buff.
In section A, you will mostly get R and SR, with the occasional SSR and Epic buffs. There can only be a maximum of 8 buffs at a time. Once you go over that, you will be prompted to replace them if you pick new ones.
To upgrade each buff to level 5, there are criterias. I will list them here if the image above is too small for you to see:
- Chain Level increases as you obtain more Buffs of the same Chain Type.
- Buffs are categorized into these 4 Chain Types: △, ▢, ◯, and ◇,
- Lv. 1: Basic Level
- Lv. 2: Have 3 Buffs of the same Chain Type
- Lv. 3: Have 3 Buffs of the same Chain Type (3△ • 3▢)
- Lv. 4: Have 6 Buffs of the same Chain Type
- Lv. 5: Have 8 Buffs of the same Chain Type
Chains allow you to level up your buffs, increasing the overall survivability, attack and defense of your entire team (thus increasing team overall combat power). Since each buff can go up to level 5, the stat increases are quite significant. Generally, you want to pick 3 similar shape buffs to increase all the levels of your buffs. If you want attack buffs, pick only △ buffs. Once you have achieved 3 of the same shape buffs, you want to move on to getting another set of 3 same shape buffs. So having 3△ and 3◇ will put you at level 3 buffs.
Getting level 4 is a bit trickier, as you need 6 of the same type shape buffs. Sometimes, it is better to use lower level buffs if the current buff is not that useful to you or it only benefits 1 member of the team.
For level 5, you need 8 same shape buffs. It is doable and usually you can achieve that in section C of the Simulation Room. In order to get this, you need the “Spec Up” option.
This allows you to change 1 shape to another. This allows you to effectively level up your buff by having only 1 shape type. This is available on the 6th run before the final boss in each section. You can also use the Spec Up to upgrade the rarity of your buffs too.
Knowing What Buffs to Pick
This will depend on the team you have. For example, if you have a lot of rocket launcher and sniper rifle type units, you want to pick buffs like “increase charge speed”, “increase charge damage” or “increase reload time”. If you have a bunch of assault rifle or shotgun units, then using pure “attack increase” or “crit rate” buff will be more effective.
There is a universal buff called the “Drain Converter”, which allows you to lifesteal via your attacks. It is a rare buff but having it will work wonders in teams without healers.
Generally, I avoid defensive buffs as they are not that useful compared to offensive ones like “increase ATK”, “increase Hit Rate”, “increase Crit Rate” and “increase Crit DMG”.
One last thing, always avoid the “Unknown Buff” option. Most of the time, you get penalties such as killing of your Nikkes or loss of health. Always avoid getting this one.
This concludes all the necessary information you need to complete your Simulation Room daily with ease. Good luck my fellow commanders and have fun!
References and spreadsheets: