Yanny

RARITY

1

TYPE

Guard

MAX STATS

HP

19889

ATK

354

ATK Speed

90

Power

489

Defense Penetration

193

Calculated Penetration

193

DEF

754

Calculated DEF

533

After Battle Recovery

728

Dodge

5

Crit Rate

0

Crit DMG

50

MIN STATS

HP

1265

ATK

32

ATK Speed

60

Power

44

Defense Penetration

17

Calculated Penetration

17

DEF

68

Calculated DEF

47

After Battle Recovery

54

Dodge

0

Crit Rate

0

Crit DMG

50

OVERVIEW

Yanny is a 1 stars Guardian character in Project Neural Cloud.

GROWTH

ATK
C
Hashrate
C
HP
C
Physical Defense
A
Operand Defense
C

SKILLS

Raging Waves
Passive

Boosts Physical DEF by 10 % Hashrate. When Healed, boosts Physical DEF by 5 % for 5 seconds, up to 6 stacks.

Show Upgrades ↓
2   Boosts Physical DEF by 11.2 % Hashrate. When Healed, boosts Physical DEF by 5.4 % for 5 seconds, up to 6 stacks.
3   Boosts Physical DEF by 12.4 % Hashrate. When Healed, boosts Physical DEF by 5.8 % for 5 seconds, up to 6 stacks.
4   Boosts Physical DEF by 13.6 % Hashrate. When Healed, boosts Physical DEF by 6.2 % for 5 seconds, up to 6 stacks.
5   Boosts Physical DEF by 15.1 % Hashrate. When Healed, boosts Physical DEF by 6.7 % for 5 seconds, up to 6 stacks.
6   Boosts Physical DEF by 16.9 % Hashrate. When Healed, boosts Physical DEF by 7.3 % for 5 seconds, up to 6 stacks.
7   Boosts Physical DEF by 18.7 % Hashrate. When Healed, boosts Physical DEF by 7.9 % for 5 seconds, up to 6 stacks.
8   Boosts Physical DEF by 20.5 % Hashrate. When Healed, boosts Physical DEF by 8.5 % for 5 seconds, up to 6 stacks.
9   Boosts Physical DEF by 22.8 % Hashrate. When Healed, boosts Physical DEF by 9.2 % for 5 seconds, up to 6 stacks.
10   Boosts Physical DEF by 25 % Hashrate. When Healed, boosts Physical DEF by 10 % for 5 seconds, up to 6 stacks.
Innsmouth Anchor
Active 8s

At the beginning of the battle, pulls the farthest away enemy unit up close with a hook and applies Focus Fire on that enemy unit for 3.8 seconds. This Skill is only activated once per battle.
Focus Fire: Allies are forced to attack this unit. Units not in range will automatically try to path towards it. Units re-target when effect ends.

Show Upgrades ↓
2   At the beginning of the battle, pulls the farthest away enemy unit up close with a hook and applies Focus Fire on that enemy unit for 4.27 seconds. This Skill is only activated once per battle.
3   At the beginning of the battle, pulls the farthest away enemy unit up close with a hook and applies Focus Fire on that enemy unit for 4.74 seconds. This Skill is only activated once per battle.
4   At the beginning of the battle, pulls the farthest away enemy unit up close with a hook and applies Focus Fire on that enemy unit for 5.2 seconds. This Skill is only activated once per battle.
5   At the beginning of the battle, pulls the farthest away enemy unit up close with a hook and applies Focus Fire on that enemy unit for 5.67 seconds. This Skill is only activated once per battle.
6   At the beginning of the battle, pulls the farthest away enemy unit up close with a hook and applies Focus Fire on that enemy unit for 6.14 seconds. This Skill is only activated once per battle.
7   At the beginning of the battle, pulls the farthest away enemy unit up close with a hook and applies Focus Fire on that enemy unit for 6.6 seconds. This Skill is only activated once per battle.
8   At the beginning of the battle, pulls the farthest away enemy unit up close with a hook and applies Focus Fire on that enemy unit for 7.06 seconds. This Skill is only activated once per battle.
9   At the beginning of the battle, pulls the farthest away enemy unit up close with a hook and applies Focus Fire on that enemy unit for 7.54 seconds. This Skill is only activated once per battle.
10   At the beginning of the battle, pulls the farthest away enemy unit up close with a hook and applies Focus Fire on that enemy unit for 8 seconds. This Skill is only activated once per battle.
Bubble Prison
Ultimate 30s

Creates a Water Jail to Confine all enemies for 6 seconds. Enemies have a 70 % chance to break out early when taking damage.
Confine: Cannot act, skill gauge does not fill. Crowd Control, debuff.

Show Upgrades ↓
2   Creates a Water Jail to Confine all enemies for 7 seconds. Enemies have a 60 % chance to break out early when taking damage.
3   Creates a Water Jail to Confine all enemies for 8 seconds. Enemies have a 50 % chance to break out early when taking damage.
4   Creates a Water Jail to Confine all enemies for 9 seconds. Enemies have a 40 % chance to break out early when taking damage.
5   Creates a Water Jail to Confine all enemies for 10 seconds. Enemies have a 30 % chance to break out early when taking damage.

SKILL UPGRADES

SKILL LEVEL
REQUIRED LEVEL
MATERIALS
Lv. 1
Req Lv. 40
Lv. 2
Req Lv. 40
Lv. 3
Req Lv. 40
Lv. 4
Req Lv. 50
Lv. 5
Req Lv. 50
Lv. 6
Req Lv. 50

EXPANSION COST

EXPANSION
COINS
FRAGMENTS
Fragments x5
Fragments x10
Fragments x25
Fragments x40
Fragments x60
Fragments x70
Diggcoin x10000
Fragments x90
Diggcoin x20000
Fragments x100

INTIMACY

Shield of Friendship
Intimacy 1
INTIMACY LV.
CHAR LV.
STATS
40
40
DEF +7
45
45
DEF +16
48
48
DEF +27
51
51
DEF +40
54
54
DEF +55
Neural Activation
Intimacy 2
INTIMACY LV.
CHAR LV.
STATS
42
42
Hash Rate +7
46
46
Hash Rate +16
49
49
Hash Rate +27
52
52
Hash Rate +40
55
55
Hash Rate +55
Risk Evasion Aid
Intimacy 3
INTIMACY LV.
CHAR LV.
STATS
42
42
Dodge Rate +10
46
46
Dodge Rate +25
49
49
Dodge Rate +40
52
52
Dodge Rate +60
55
55
Dodge Rate +80

Space

OFFENSE

STABILITY

SPECIAL

PROFILE INFO

CAREER

Sailor

BIRTHDAY

Feb 28

VOICE ACTOR

Yuki Inoue

PROFILE

A Mariner is a professional Doll developed by 42Lab for working on ships in the civilian overseas shipping industry. The Mariner Doll's module is equipped with the essential sailing skills and several standard interfaces that allow them to adapt to any ship's requirements. Yanny is a second-generation Mariner. He was purchased by Windsail Shipping in 2053 and then was resold to a local fisherman in 2057. Later, he was involved in a sailing accident which severely damaged his body and sent shockwaves through his neural system, resulting in memory data loss. After being recovered by 42Lab, he was randomly selected for Project Neural Cloud during maintenance.