Alice

The Time

TIER LIST RATINGS

PVE

9

CENTAUR

9

IRON MAIDEN

8

HARPIST

9

OCTOPUS

8

PVP

9

OVERALL

8.7

STATS

HEALTH

5580

ATTACK

1171

DEFENSE

698

SPEED

113

CRIT RATE

12%

CRIT DAMAGE

150%

ASSISTING ATK

3%

ACCURACY

0%

RESISTANCE

0%

Alice

The Time

RARITY

4

CLASS

Tactical

ELEMENT

Thunder

SUMMON

Normal

SERIES MODEL

AutoMagi

SKILLS

Gravity Collapse
Active

Deal damage equal to 84.8% ATK to a single enemy and grant 15% Action bar to 1 random ally.

Show Upgrades ↓

DMG is increased by 5%
DMG is increased by 5%
DMG is increased by 5%
DMG is increased by 10%
DMG is increased by 10%
DMG is increased by 15%

Doomsday Clock
Active 4

Raise the magic staff to grant a Bonus Turn to another ally and gain 20% Action bar.

AWAKEN

Raise the magic staff to grant a Bonus Turn to another ally, gain ATK Boost for 2 turns, and gain 20% Action bar.

Show Upgrades ↓

Action bar gain is increased by 10%
Reduce the cooldown by 1 turn
Action bar gain is increased by 20%

Universe Crumble
Active 5

Deal damage equal to 84.8% ATK to all enemies with a 75% chance (calculated for each target separately) to inflict SPD Reduction for 2 turns.

Show Upgrades ↓

DMG is increased by 5%
Effect chance increased by 10%
Reduces cooldown by 1 turn
Effect chance increased by 15%
DMG is increased by 10%
DMG is increased by 15%

TOTAL UPGRADE COSTS

Intermediate Decoder Chip x27
Gold x51660

POWERCHART

Alice Stats

Characters Average Stats

PROS & CONS

Best support in the game

Skill 2 attack buff and bonus turn is broken as it allows the unit to take 2 turns usually

Skill 3 is an AoE attack with speed down debuff

Pushes action bar for herself with skill 1 and 2

Allows you to farm Centaur and Harpist super early

Low base health

Loses her value later on in high rank PvP when stronger units are out

OVERVIEW

Alice (The Time) is a 4 stars Tactical character in Artery Gear.

Alice at the moment is the best support in the game hands down. She may not be necessary for the game, but she definitely makes this game too easy.

Her best skill is easily her second skill, where she gives an ally a bonus turn and attack buff. The way her bonus turn works is that say if your Alice pushes up a unit that is at about 80% action bar before their turn, it will use Alice's bonus turn advantage first WHILE keeping the 80% action bar turn as well. So usually, if your unit is fast, it will go back to back most of the time and end up getting 2 turns instead of 1.

Because of this, she can allow any unit to cycle their skills quickly. Add on the free healer Morris, who can reduce all skill cooldown by 1. With both of them, many units can use their skill 2 and 3 all the time.

Hence a lot of folks recommend rolling for her so she can help you get to end game bosses quickly, such as doing Centaur, Harpist and Iron Maiden difficulty 9 much quicker with less gear investment, giving you an advantage over other new players.

In PvP, having her and any DPS cleaver will allow you to quickly farm lower rank PvP mode on auto safely and quickly. Her utility is just too good to pass up.

Heck, even in my own runs, she just makes Harpist 9 an easy boss:

SKILL UP PRIORITY

Doomsday Clock
+3
Universe Crumble
+4

GEAR RECOMMENDATIONS

Speedy Support

SET 1
Spd
SET 2
Immunity
Propulsion System
Spd
Aiming Component
Flat Hp
Amplifier Component
Flat Hp
Substat Priority
Spd > Hp% > Def% > Flat Def > Flat Hp > Acc

Speed Disruptor

SET 1
Spd
SET 2
Counter Engine
Propulsion System
Spd
Aiming Component
Flat Hp
Amplifier Component
Flat Hp
Substat Priority
Spd > Hp% > Def% > Acc > Flat Def > Flat Hp > Res

IMPRINTS

1 HP +5.0%
2 HP +6.5% and DEF +4.0% (Party, excluding self)
3 HP +8.0%
4 HP +10.0%
5 HP +12.0% and DEF +2.0% (Party, excluding self)
6 HP +14.0%