Jessie

Ace-Knight

TIER LIST RATINGS

PVE

8.5

CENTAUR

7

IRON MAIDEN

4

HARPIST

8

OCTOPUS

9

PVP

10

OVERALL

7.7

STATS

HEALTH

7397

ATTACK

959

DEFENSE

862

SPEED

101

CRIT RATE

12%

CRIT DAMAGE

150%

ASSISTING ATK

3%

ACCURACY

0%

RESISTANCE

0%

Jessie

Ace-Knight

RARITY

5

CLASS

Defense

ELEMENT

Thunder

SUMMON

Normal

SERIES MODEL

L'Ordre de l'Autoluna

SKILLS

Halberd Thunder
Active

Slash the enemy, dealing damage equal to 74.2% ATK + 9% Max HP to a single enemy with a 50% chance to Taunt them for 1 turn.

Show Upgrades ↓

DMG is increased by 5%
Effect chance increased by 5%
Effect chance increased by 10%
DMG is increased by 10%
Effect chance increased by 10%
DMG is increased by 15%

Shield Bash
Active 4

Use a shield to knock down the enemy, dealing damage equal to 84.8% ATK + 13.8% of Max HP to a single enemy. Gain Protection, which is effective on all allied Mech Fighters for 1 turn. Grant DEF Boost to all allies for 2 turns.

Show Upgrades ↓

DMG is increased by 5%
DMG is increased by 5%
DMG is increased by 5%
Reduces cooldown by 1 turn
DMG is increased by 5%
DMG is increased by 10%
DMG is increased by 10%

White Rabbit! "
Active 6

Summon a Rabbit Drone to fight alongside with, dealing damage equal to 53% ATK + 15.9% Max HP to a single enemy. This attack cannot land a critical hit. Grant a Warding Shield worth 10% of Max HP to all allies. When HP is below half, the damage bonus changes from 15.9% of Max HP to 50.9% of missing HP and gain a Warding Shield worth 16% Max HP instead. The Warding Shield lasts for 2 turns.

AWAKEN

Summon a Rabbit Drone to fight alongside with, dealing damage equal to 53% ATK + 15.9% Max HP to a single enemy. Piercing 100% of the target's DEF but cannot land a critical hit. Grant a Warding Shield worth 10% of Max HP to all allies. When HP is below half, the damage bonus changes from 15.9% of Max HP to 50.9% of missing HP and gain a Warding Shield worth 16% Max HP instead. The Warding Shield lasts for 2 turns.

Show Upgrades ↓

Reduces cooldown by 1 turn
Warding Shield amount increased by 2%/4%

TOTAL UPGRADE COSTS

Advanced Decoder Chip x27
Gold x330000

POWERCHART

Jessie Stats

Characters Average Stats

PROS & CONS

Very tanky and can protect allies with safeguard

Can deal decent single target damage and ignore enemy defense + gain shield

Can taunt enemy on S1

AoE team defense buff

High base HP

High skill cooldown on S3

S3 bonus damage is conditional

Safeguard is only 1 turn

OVERVIEW

Jessie (Ace-Knight) is a 5 stars Defense character in Artery Gear.

Jessie is a very strong PvP unit and also decent in PvE content. She is one of the strongest tanks available in the game. Her entire skillset is designed to mitigate damage for all allies and still be able to do some decent damage as a tank. Since her skill 3 cannot crit, it is better to just forgo all crit rate and damage in favor of all HP and a lot of defense.

This will beef her up to be able to take a lot of damage and still survive long enough to use her skill 3 to take out more fragile targets. Her skill 2 safeguard will give your allies full protection from single target burst damage. As the meta shifts to using more single target damage, she will shine a lot more.

As for building her, it is easy as you just need as much percentage health and flat health you can get on your gear. Added defense, some speed, accuracy and resistance is welcome as it is a bonus. For PvP, counter engine will give her a turn if she takes a lot of damage. Otherwise, speed set is also good for her.

SKILL UP PRIORITY

White Rabbit! "
+2
Shield Bash
+4
Halberd Thunder
+5

GEAR RECOMMENDATIONS

Tanky PvP

SET 1
Counter Engine
SET 2
Immunity
Propulsion System
Hp%
Aiming Component
Hp%
Amplifier Component
Hp%
Substat Priority
Hp% > Def% > Flat Hp > Spd > Flat Def > Res > Acc

Speed Utility

SET 1
Spd
SET 2
Acc
Propulsion System
Spd
Aiming Component
Hp%
Amplifier Component
Hp%
Substat Priority
Hp% > Flat Hp > Def% > Spd > Res > Acc > Flat Def

IMPRINTS

1 HP +6.0% and HP +8.0% (Party, excluding self)
2 HP +8.5%
3 HP +11.0%
4 HP +14.0% and HP +3.2% (Party, excluding self)
5 HP +17.0%
6 HP +20.0%