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Winnie travels at a high speed while performing accurate shots, dealing damage equal to 66.8% ATK +6.7% of Max HP to a single target with an 80% chance to grant DEF Boost to the lowest HP percentage ally for 1 turn.
DMG is increased by 5%
Effect chance increased by 10%
DMG is increased by 10%
DMG is increased by 10%
Effect chance increased by 10%
DMG is increased by 15%
Winnie launches missiles, dealing damage equal to 84.8% ATK +12.7% of Max HP to a single enemy while also gaining Warding Shield worth 25% of Max HP for 3 turns.
DMG is increased by 5%
DMG is increased by 5%
Shield strength increased by 5%
Reduces cooldown by 1 turn
Shield strength increased by 5%
DMG is increased by 10%
DMG is increased by 10%
Winnie activates her capacitor to unleash energy particles, granting Immunity to all allies for 2 turns.
Winnie activates her capacitor to unleash energy particles, granting Immunity to all allies for 3 turns.
Reduces cooldown by 1 turn
Reduces cooldown by 1 turn
Team immunity buff for all allies
Can protect ally with lowest HP with defense buff
Great against debuff heavy bosses
No AoE protection for allies
Low base speed
Winnie (Owl) is a 3 stars Defense character in Artery Gear.
Winny is a great tank and one of the few units in the game to provide immunity and 3 turn one at that! This immunity is super helpful, especially in PvE. A lot of monsters in the game can apply debuffs, so if you can get her speedy enough to go ahead of all enemies, your team is guaranteed to be safe against debuffs.
She can also provide a 1 turn defense buff to the lowest hp ally on skill 1, which can be the difference between surviving a big hit from a boss for your DPS. Her skill 2 does damage and can give her a nice shield for her own survivability.
She is quite useful against all debuff bosses due to her immunity buff. The only problem is her speed, which is on the low side. Other than that, she provides great utility and can fit in any team really.