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Deals damage to an enemy equal to 120% of ATK with an 80% chance of inflicting Silence for 1 turn.
When an allied Esper takes a fatal hit, grants Salvific Judgements to prevent them from dying, as well as Invincibility and Recovery for 1 turn, and casts Law of Duat on the attacker.
Deals damage to an enemy based on the additional damage based on the target's max HP. Inflicts DEF down and Taunt for 1 turn.
Deals damage to an enemy based on the additional damage based on the target's max HP. Inflicts DEF down and Taunt to them while granting the caster invincibility.
Ability to revive ally and deal damage, grant invincibility and recovery
Skill 3 can apply defense break and taunt + gain invincibility
Skill 1 applies silence
Good base health
Universal speed leader
No AoE attacks
More PvP Oriented
Vulnerable to buff strips
High skill cooldown on passive
Ollie (Osiris) is a 5 stars Flow Fighter esper in Dislyte.
Osiris is a good offensive unit that has some support built in. His kit revolves around protecting 1 ally from death and counter attacks the enemy that killed your ally. This is quite useful in story mode against very tough enemies or in PvP as well. His skill 3 basically gives him invincibility and taunts the enemy + defense break. If you are in need of a defense break esper, he would be a great addition.
His skill 1 can silence an enemy, which is mostly used for PvP. Due to his single target kit, he doesn't offer much AoE and will not be used in cleave teams.
For PvP, he guarantees one of your units to at least survive 1 round to do something unless they are crowd controlled. His speed leader skill is also very good here. Another thing is that his passive has a long cooldown, so if you have a good ocean waves set, it can be used to lower his passive skill a bit faster, especially in long battles.
For builds, he can be built full support or a damage dealer. He is versatile and has good base stats for both roles.
SPD +25%
ACC +25%
C. RATE / C. DMG
ATK%
SPD
ATK +30%
C. RATE +20%
C. RATE / C. DMG
ATK%
SPD / ATK%
ATK +30%
Begins the battle with Immunity, which lasts for 1 turn.
C. RATE / C. DMG
ATK%
SPD / ATK%
Grants 30% chance of reducing all ability cooldowns by 1 turn at the start of each turn.
All allies start battle with a Shield equal to 15% of max HP. Lasts 2 turns.
HP%
HP%
SPD
Level | Atk | HP | Def | Spd |
---|---|---|---|---|
1 | 322 | 3715 | 227 | 93 |
60 | 1173 | 13521 | 830 | 93 |
C. Rate | C. Damage | Acc | Resist |
---|---|---|---|
10% | 150% | 0% | 20% |