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Unleashes a deafening roar and attacks swiftly with claws. Strikes the nearest target 2 times, dealing DMG equal to 587% of ATK in total. Gains 20% Speed for 8s once the skill initiates.
1 Increases DMG to 646% of ATK. Duration of the Speed bonus extended to 12s.
2
Increases the Speed of other teammates by 10% for 12s.
When the battle begins, each point of extra Speed grants the fighter a 0.3% DMG Reduction. Stacks up to 30% and lasts until the battle ends.
1 Increases Speed by 10 for 8s at the start of battle.
2
When the battle begins, each point of extra Speed grants the fighter/other Wind Faction teammates 0.4%/0.2% DMG reduction. Stacks up to 40%/20% and lasts until the battle ends.
3
When the battle begins, the fighter gains 50 Speed for 8s.
Unleashes a deafening roar at opponents. Strikes the nearest target 3 times, dealing DMG equal to 383% of ATK in total. The final blow has a 50% chance to inflict 1x Bleed.
Bleed: Loses HP equal to 1% of max HP per second, up to 10% of ATK. The effect lasts for 10s and stack up to 3 times.
Grave Injury: Decreases healing received by 10% and increases Bleed DMG by 10% for 10s. Stacks up to 5 times.
1 100% chance to inflict 1x Bleed against targets with Grave Injury.
2
Each point of extra Speed increases this skill's DMG by 0.5%, stacking up to 200% of the skill's original DMG. The final blow now has a 100% chance to inflict 1x Bleed.
Spins into a tornado that strikes each target within range 7 times, dealing DMG equal to 455% of ATK to each target. Each strike has a 10% base chance to Stun the target for 1s.
Stun: Cannot move, attack or use active skills.
Super Armor: Cannot be knocked back.
Base chance: Affected by Effect Accuracy and Effect Resist.
1 DMG increases to 525% of ATK.
2
Gains Super Armor during skill use.
Beast Zangief, is a A rarity Wind Power character in Street Fighter Duel.