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Launch the target in front into the air, dealing DMG equal to 50% of ATK, then turn and shoot, dealing DMG equal to 138% of ATK to targets in an area. The final two hits deal DMG equal to 314% of ATK.
1 Increases the fighter's Dodge by 20% for 12s upon unleashing.
2 While the buff is active, the fighter's Speed increases by 10 every time they dodge. Lasts 7s and stacks up to 7 times. Trigger interval: 2s.
Trigger Skill: Triggers upon dodging. Turn around and shoot, dealing DMG equal to 350% of ATK to targets within a small area. Trigger interval: 15s.
When in True Devil form, the passive skill changes to Majin Wings.
Trigger Skill: Triggers upon dodging. Deals True DMG equal to 450% of ATK to targets in an area. Can only be triggered once per True Devil transformation.
1 Trigger interval: 12s.
2 Upon triggering, the fighter's Speed increases by 20 (counts as 2 stacks). Lasts 7s and stacks up to 7 times.
3 Trigger interval: 8s. Upon triggering, the fighter's Speed increases by 30 (counts as 3 stacks).
Impale self with the devil sword, losing 30% of current HP and enter True Devil form. This skill will not chain into the next fighter's Combo 2.
While in True Devil form, Dante cannot unleash Combo 1 or Combo 2. He also deals 20% more DMG, receives 20% less DMG, and gains 30 Speed. His normal attacks changes to Judgement Cut, and his Super Combo changes to Perfect Judgement Cut.
Judgement Cut deals DMG equal to 150% of ATK and gains an additional hit when Dante's Speed reaches 149/198/228.
Perfect Judgement Cut deals DMG equal to (Speed/100) x 320% of ATK (capped at 680% of ATK), cancels True Devil form, and refills the Super Combo Gauge by 1,000. While in True Devil form, Dante's passive skill is replaced with Majin Wings, which deals True DMG equal to 450% of ATK upon dodging, and can only be triggered once per True Devil transformation.
1 While in True Devil form, deal 30% more DMG and receive 30% less DMG.
2 Gain 60 Speed while in True Devil Form.
Deal DMG equal to 420% of ATK to multiple targets in an area. Gain Super Armor while unleashing this skill.
Super Armor: Cannot be knocked back.
1 Each hit has a 25% chance of increasing the fighter's Speed by 10. Lasts 7s and stacks up to 7 times.
2 When the fighter's Speed reaches 181, this skill is guaranteed to Crit and cannot be dodged or parried.
Dante, is a A rarity Master Agility character in Street Fighter Duel.