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Teleport consecutively and stab the target 9 times, dealing Soul DMG equal to 483% of ATK in total. Triggers Execute if the target is below 40% of max HP.
Execute: Deals DMG equal to 300% of ATK. Cannot trigger Crits. If the target enemy is not knocked out, the fighter's ATK is reduced by 30% for 15s. When the target is a boss enemy, this skill won't trigger the ATK reduction effect, and its DMG is increased to 600% of ATK.
1 Increases DMG to 555%.
2
Reduces the ATK - effect to 15% when Execute fails to knock an enemy out.
Restores 20% HP when Execute knocks out the target.
Execute: Deals DMG equal to 300% of ATK. Cannot trigger Crits. If the target enemy is not knocked out, the fighter's ATK is reduced by 30% for 15s. When the target is a boss enemy, this skill won't trigger the ATK reduction effect, and its DMG is increased to 600% of ATK.
1 Fills the Super Combo Gauge by 200 when Execute knocks out the target.
2
Fills the Super Combo Gauge by 300 when Execute knocks out the target.
3
Decapre gains 20% increased ATK during this battle when Execute knocks out the target. Stacks up to 3 times.
Jumps up to chop, striking the target with the lowest HP percentage 3 times, dealing Soul DMG equal to 168% of ATK. If the target's HP is below 40% of max HP, the final blow triggers Execute.
Control: Includes Silence, Stun, Charm and Taunt effects.
1 Immune to Control effect while performing this skill.
2
Reduces the ATK - effect to 15% when Execute fails to knock an enemy out.
Advances in a swirl of purple flames, striking the target with the lowest HP percentage 4 times, dealing Soul DMG equal to 465% of ATK. The final blow inflicts 1x Guardian Mark.
Guardian Mark: When taking DMG, this unit has a 20% chance to receive True Soul DMG equal to 60% of Decapre's ATK. Lasts 8s.
1 Increases DMG to 535% of ATK.
2
Increases DMG to 538% of ATK. Duration of Guardian Mark extended to 12s.
Decapre, is a A rarity Flame Tech character in Street Fighter Duel.