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When Pepper spends satiety to restore HP, increase restoration effect by 100%.
When Pepper spends satiety to restore HP, increase restoration effect by 200%.
Pepper is the weapon wielder of Staff of Scars and is a SR Support character with Volt attacks in Tower of Fantasy.
When the weapon is fully charged, the next attack will paralyze targets for 1 second and electrify them for 6 seconds, negating all buffs and dealing damage equal to 106.00% of ATK. Targets can't receive any buffs for the next 6 seconds.
Heal all teammates within 10 meters for 100% of ATK after using a Dodge skill.
Increase the current weapon's base HP growth by 10%.
Normal attacks also fire two missiles, each dealing damage equal to 5% of ATK to the target and restoring 5 weapon charge points.
Increase the current weapon's base HP growth by 20%.
Increase speed of obtaining weapon charge by 20% (not applicable to missile attacks).
Grant all teammates within range 60% damage reduction whenever a skill dispels control effects from the target.
While on the ground, swing the staff to attack 5 times in a row.
First Attack: Deal damage equal to 25.1% of ATK + 1.
Second Attack: Deal damage equal to 18.8% of ATK + 1.
Third Attack: Deal damage equal to 30.4% of ATK + 2.
Fourth Attack: Deal damage equal to 41.4% of ATK + 2.
Fifth Attack: Deal damage equal to 73.2% of ATK + 4.
While airborne or after jumping once, tap normal attack to attack 5 times in a row.
First Attack: Deal damage equal to 32.5% of ATK + 2.
Second Attack: Deal damage equal to 23.5% of ATK + 1.
Third Attack: Deal damage equal to 25.5% of ATK + 1.
Fourth Attack: Deal damage equal to 45.6% of ATK + 2.
Fifth Attack: Deal damage equal to 47.7% of ATK + 3.
Tap and hold normal attack while airborne to trigger Moonfall. Upon landing, deal damage once every 0.2 seconds, for a total of 57.2% of ATK + 3 damage.
After the third normal attack, hold the normal attack button to trigger branch attacks, consuming 300 points of endurance.
First Attack: Pull in enemies in front of the user, knocking them into the air and dealing damage equal to 16.1% of ATK + 1 every 0.3 seconds (up to 4 times).
Second Attack: Deal damage equal to 18.6% of ATK + 1 at the target location and to nearby enemies every 0.3 seconds.
Dodge right before getting hit to activate a Phantasia, which reduces the speed of enemies within the area. Cooldown 15 seconds. While Dodging, you gain hitstun immunity for 0.5 seconds.
Tap normal attack during the short perfect dodge window (tap an arrow button before dodging) to trigger Surge.
Each wave of energy deals damage equal to 22.6% of ATK + 1 to targets.
Grant 75 weapon charge points upon use.
Tap normal attack during the short period after dodging to trigger Evasive Blast. Fire an energy orb forward, dealing damage equal to 32.1% of ATK + 2 to targets in its path every 0.3 seconds (up to 5 times).
Grant 75 weapon charge points upon use.
Create an energy shield at the Wanderer's location. Heal allies within the shield for 81.7% of ATK + 4 every second and reduce their damage taken by 3% for 10 seconds. Cooldown 60 seconds.
When a weapon is fully charged or triggers Phantasia, switching to this weapon from another weapon removes all debuffs from the wielder and the staff continues to remove debuffs from the Wanderer and allies, plus healing nearby Wanderers and allies for 79% x ATK + 4 HP for 7 seconds.
Increase speed of obtaining weapon charge by 10%/12.5%/15%.