Pepper

Pepper

RARITY

RESONANCE

Support

ELEMENT

Volt

TRAITS

1200 Points

When Pepper spends satiety to restore HP, increase restoration effect by 100%.

4000 Points

When Pepper spends satiety to restore HP, increase restoration effect by 200%.

OVERVIEW

Pepper is the weapon wielder of Staff of Scars and is a SR Support character with Volt attacks in Tower of Fantasy.

Associated Weapon

Staff of Scars

RARITY

RESONANCE

Support

ELEMENT

Volt

Charge

10.00

Shatter

4.00

STATS

MIN
MAX

Attack

10

N/A

Health

753

N/A

Resist

5

N/A

Crit

N/A

N/A

Weapon Primary Effect

When the weapon is fully charged, the next attack will paralyze targets for 1 second and electrify them for 6 seconds, negating all buffs and dealing damage equal to 106.00% of ATK. Targets can't receive any buffs for the next 6 seconds.

Weapon Effect

1 ★

Heal all teammates within 10 meters for 100% of ATK after using a Dodge skill.

2 ★

Increase the current weapon's base HP growth by 10%.

3 ★

Normal attacks also fire two missiles, each dealing damage equal to 5% of ATK to the target and restoring 5 weapon charge points.

4 ★

Increase the current weapon's base HP growth by 20%.

5 ★

Increase speed of obtaining weapon charge by 20% (not applicable to missile attacks).

6 ★

Grant all teammates within range 60% damage reduction whenever a skill dispels control effects from the target.

NORMAL SKILLS

Normal Attack

While on the ground, swing the staff to attack 5 times in a row.
First Attack: Deal damage equal to 25.1% of ATK + 1.
Second Attack: Deal damage equal to 18.8% of ATK + 1.
Third Attack: Deal damage equal to 30.4% of ATK + 2.
Fourth Attack: Deal damage equal to 41.4% of ATK + 2.

Fifth Attack: Deal damage equal to 73.2% of ATK + 4.

Soaring Barrage

While airborne or after jumping once, tap normal attack to attack 5 times in a row.
First Attack: Deal damage equal to 32.5% of ATK + 2.
Second Attack: Deal damage equal to 23.5% of ATK + 1.
Third Attack: Deal damage equal to 25.5% of ATK + 1.
Fourth Attack: Deal damage equal to 45.6% of ATK + 2.
Fifth Attack: Deal damage equal to 47.7% of ATK + 3.

Moonfall

Tap and hold normal attack while airborne to trigger Moonfall. Upon landing, deal damage once every 0.2 seconds, for a total of 57.2% of ATK + 3 damage.

Focused Assault

After the third normal attack, hold the normal attack button to trigger branch attacks, consuming 300 points of endurance.
First Attack: Pull in enemies in front of the user, knocking them into the air and dealing damage equal to 16.1% of ATK + 1 every 0.3 seconds (up to 4 times).
Second Attack: Deal damage equal to 18.6% of ATK + 1 at the target location and to nearby enemies every 0.3 seconds.

DODGE SKILLS

Dodge

Dodge right before getting hit to activate a Phantasia, which reduces the speed of enemies within the area. Cooldown 15 seconds. While Dodging, you gain hitstun immunity for 0.5 seconds.

Surge

Tap normal attack during the short perfect dodge window (tap an arrow button before dodging) to trigger Surge.
Each wave of energy deals damage equal to 22.6% of ATK + 1 to targets.
Grant 75 weapon charge points upon use.

Tesseract

Tap normal attack during the short period after dodging to trigger Evasive Blast. Fire an energy orb forward, dealing damage equal to 32.1% of ATK + 2 to targets in its path every 0.3 seconds (up to 5 times).
Grant 75 weapon charge points upon use.

WEAPON SKILL

Sanctuary

Create an energy shield at the Wanderer's location. Heal allies within the shield for 81.7% of ATK + 4 every second and reduce their damage taken by 3% for 10 seconds. Cooldown 60 seconds.

DISCHARGE SKILL

Swift Deliverance

When a weapon is fully charged or triggers Phantasia, switching to this weapon from another weapon removes all debuffs from the wielder and the staff continues to remove debuffs from the Wanderer and allies, plus healing nearby Wanderers and allies for 79% x ATK + 4 HP for 7 seconds.

MATRICE RECOMMENDATIONS

Nonstop

SET BONUS

3-set

Increase speed of obtaining weapon charge by 10%/12.5%/15%.