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Attacks 1 enemy. Deals 120% ATK damage. Extends all their debuffs by 1 turn. Inflicts Stun for 1 turn.
God King Mode: Attacks all enemies. Deals 40% ATK damage. 75% chance of stealing 1 buff from each enemy.
Lv 2 Damage increased to 105% / (God King Mode) Damage increased to 35%
Lv 3 Damage increased to 110% / (God King Mode) Trigger chance increased to 65%
Lv 4 Damage increased to 115% / (God King Mode) Damage increased to 40%
Lv 5 Damage increased to 120% / (God King Mode) Trigger chance increased to 75%
Summons lightning 5 times to attack random enemies. Each hit deals 60% ATK damage. Prioritizes attacking different enemies. Damage against same enemies is reduced 25% each time. Dispels all buffs from them. Inflicts Buff Blocker for 2 turns.
God King Mode: Summons lightning 5 times to attack random enemies. Each hit deals 150% ATK damage. Prioritizes attacking different enemies. Damage against same enemies is reduced by 25% each time. Inflicts Buff Blocker for 2 turns.
Lv 2 Damage increased to 50% / (God King Mode) Damage increased to 130%
Lv 3 Damage increased to 55% / (God King Mode) amage increased to 140%
Lv 4 Damage increased to 60% / (God King Mode) Damage increased to 150%
Lv 5 Cooldown reduced by 1 turn / (God King Mode) Trigger chance increased to 75%
Enters God King mode. Gains 1 turn. Gains a Shield for 2 turns. Shield strength equals 300% ATK. Extends owns buffs by 1 turn. Resets God King-Judgement's cooldown.
Enters normal mode. Gains 1 turn. Grants a Shield to all allies for 1 turn. Shield Strength equals 120% ATK. Extends own buffs by 1 turn. Resets Thunder Judgement's cooldown. Reduces Thunderstorm's cooldown by 1 turn.
Passive(Normal): In his normal mode, increases ACC by 100%; dealing damage inflicts Sear on the target for 1 turn. This ability's cooldown is not affected by any methods.
Passive(God King Mode): In God King mode, increases C. Rate by 100%; deals extra damage upon attacking (extra damage equals to 8% of the target's max HP, up to 50% of his own ATK). This ability's cooldown is not affected by any methods.
Lv 2 Shield Strength increased to 280% / (God King Mode) Shield Strength increased to 100%
Lv 3 Shield Strength increased to 290% / (God King Mode) Shield Strength increased to 110%
Lv 4 Shield Strength increased to 300% / (God King Mode) Shield Strength increased to 120%
Lv 5 Cooldown reduced by 1 turn / (God King Mode) Cooldown reduced by 1 turn
Gets 100% crit rate after switching to God King Mode (gets 100% ACC in normal mode)
Versatile unit that can debuff units or deal a lot of damage depending on the situation
Skill 2 can dispel enemy buffs and apply buff block
Skill 1 can extend debuffs, stun or steal buff from enemy
Strong in PvP and PvE due to dual forms for all types of content
Skill 3 can land sear debuff or deal damage based on enemy max HP
Skill 2 is random hits
Skill 3 not affected by ocean waves cooldown reduction
Can be squishy if built full damage
Gaius (Zeus) is a 5 stars Flow Fighter esper in Dislyte.
Gaius is a very strong unit that is versatile that can act as a debuffer or damage dealer based on his form. His normal form is good at applying debuffs. His normal skill 1 can stun and extend all debuffs, which is great when paired with other debuffers. His skill 2 can dispel enemy buffs and buff block, which is super useful against all types of enemies.
Also, his skill 2 can hit for big damage against many enemies. Hitting the only target left is also okay, but damage will be reduced. This skill is strong in PvP due to the AoE effect and can either debuff or damage at the same time. It really keeps the enemy on their toes.
His skill 3 is where the magic happens, where switching from normal mode to God King mode turns him into a damage machine. His skill 2 will hit really hard and thanks to the crit rate of 100% bonus, you can stack as much crit damage as you can on him, that allows him to deal a lot of damage.
Due to not having to build crit rate, he can free up a lot of stats for other good ones like HP, DEF and Speed. This allows your Gaius to not be so squishy as well. He performs really well in purgatory 12 training mode and can clear under 1 minute with really good crit damage gear.
He can be used in pretty much all game modes effectively except for Apep. Also, due to his multiple turn mechanic, he is suitable as the DPS for Shadowstream.
+40% C. DMG
Begins the battle with Immunity, which lasts for 1 turn.
SPD / ATK%
Grants a 25% chance of using Counterattack upon taking damage.
SPD / ATK%
|C. Rate||C. Damage||Acc||Resist|