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Deals damage equal to 130% of ATK to an enemy with a(n) 70% chance of inflicting ATK Down for 2 turns.
Lvl 2 Damage increased to 105%
Lvl 3 Chance to trigger increased to 50%
Lvl 4 Damage increased to 110%
Lvl 5 Chance to trigger increased to 60%
Lvl 6 Damage increased to 120%
Lvl 7 Chance to trigger increased to 70%
Lvl 8 Damage increased to 130%
Heals a teammate for 30% of their max HP, granting them Invincibility and Recovery for 1 turn. If the teammate has less than 50% HP, grants an extra Recovery buff for 1 turn.
Lvl 2 Healing amount increased to 22%
Lvl 3 Healing amount increased to 24%
Lvl 4 Healing amount increased to 26%
Lvl 5 Healing amount increased to 30%
Lvl 6 Cooldown reduced by 1 turn(s)
Grants ATK Up and DEF Up to all allied Espers for 2 turns.
Lvl 2 Cooldown reduced by 1 turn(s)
Lvl 3 Cooldown reduced by 1 turn(s)
Skill 3 gives both attack and defense buff
Skill 2 heals + grant invincibility to ally
Skill 1 provides attack down
Element neutral
Quite tanky
Only available in Ripple Dimension on rare occasion (hard to get)
No cleanses
Lacks damage
Ye Suhua (Shao Siming) is a 3 stars Shimmer Support esper in Dislyte.
Ye Suhua is a 5 star unit disguised as a 3 star. She is probably the best support for Kronos and perhaps Apep as she holds the rare attack and defense buff together. With her and another dedicated healer like Chang Pu will do wonders for a free to play team. The hard part is getting her from Ripple Dimension, which is hard for busy people to catch it.
If you can get her, she provides attack down on skill 1, heal and invincibility on skill 2 to keep any ally alive. These are key skills in survival against these hard hitting bosses. Having her speedy is the best so she can keep cycling her skill to keep buffing and protect your team.
She is even good in PvP. Just need a AP pusher ahead of her and you got a solid PvP team that has attack/defense buff.
SPD +25%
All allies start battle with a Shield equal to 15% of max HP. Lasts 2 turns.
HP%
ACC% / HP%
SPD
Grants 30% chance of reducing all ability cooldowns by 1 turn at the start of each turn.
All allies start battle with a Shield equal to 15% of max HP. Lasts 2 turns.
HP%
HP%
SPD
Healing Efficacy +30%
All allies start battle with a Shield equal to 15% of max HP. Lasts 2 turns.
HP%
HP%
SPD
Level | Atk | HP | Def | Spd |
---|---|---|---|---|
1 | 159 | 2086 | 191 | 101 |
60 | 859 | 11217 | 1031 | 101 |
C. Rate | C. Damage | Acc | Resist |
---|---|---|---|
10% | 150% | 0% | 20% |