Frigg

Frigg

RARITY

RESONANCE

Attack

ELEMENT

Ice

TRAITS

1200 Points

Increase frost ATK by 1.5% every 3 seconds upon entering battle. Stack up to 10 times. Lasts for 5 seconds.

4000 Points

Frost ATK is boosted by 2.4% every 3 seconds upon entering combat. Stack up to 10 times. Lasts for 5 seconds. In addition, gain hyperbody and become immune to control effects in the Frost Domain.

OVERVIEW

Frigg is the weapon wielder of Balmung and is a SSR Attack character with Ice attacks in Tower of Fantasy.

Associated Weapon

Balmung

RARITY

RESONANCE

Attack

ELEMENT

Ice

Charge

8.00

Shatter

8.00

STATS

MIN
MAX

Attack

N/A

N/A

Health

N/A

N/A

Resist

N/A

N/A

Crit

N/A

N/A

Weapon Primary Effect

Fully charged weapons will freeze the target for 2 seconds and leave it frostbitten for 6 seconds. Breaking the ice shell causes additional damage equal to 151.00% of ATK. While frostbitten, the target's weapon charge rate is reduced by 50%.

Weapon Effect

1 ★

Gain 1 frostiness point every time you receive 550% × Frost ATK of damage in the Frost Domain. Up to 10 points can be accumulated.
When Frost Domain ends, frostiness points × Frost ATK × 95% of blast damage will be dealt to all enemies in the Frost Domain. After leaving the Frost Domain lose 1 frostiness point every 3 seconds.

2 ★

Increase the current weapon's base HP growth by 16%.

3 ★

Increase frostiness limit to 15. When using discharge skills of frost weapons in the frost domain, deal damage equal to 20% of frost ATK × (current frostiness +5) to all targets in the frost domain.

4 ★

Increase the current weapon's base ATK growth by 32%.

5 ★

Shattering shields using frost weapons in the Frost Domain will freeze the target for 2 seconds and cause frostiness points × Frost ATK × 35% of additional damage (if the target cannot be frozen, double the additional damage dealt).

6 ★

When frostiness reaches 15 points and you are in the Frost Domain, you will get an additional "Domain of Frost II" that increases Frost ATK by 12% when frost weapons are used.

NORMAL SKILLS

Normal Attack

Initiate 5 attacks in a row with Balmung when on the ground.

First Attack: Deal damage equal to 62.1% of ATK + 3 and cause minor knockback.

Second Attack: Deal damage equal to 46.2% of ATK + 2 and cause minor knockback.

Third Attack: Deal damage equal to 91.1% of ATK + 5 and cause minor knockback.

Fourth Attack: Deal damage equal to 55.8% of ATK + 3 and cause minor knockback.

Fifth Attack: Deal damage equal to 218.4% of ATK + 11 and knocks down the target.

Aeriel Discharge

While airborne of after jumping once, tap normal attack to attack 5 times in a row.

First Attack: Deal damage equal to 64.4% of ATK + 3.

Second Attack: Deal damage equal to 72.6% of ATK + 4.

Third Attack: Deal damage equal to 76.7% of ATK + 4.

Fourth Attack: Deal damage equal to 107.9% of ATK + 6.

Fifth Attack: Deal damage equal to 168.3% of ATK + 9.

Soaring Slash

While normal attacking, hold normal attack to trigger Soaring Slash.
Lunge forward with a horizontal swipe, then launch the target into the air before soaring up with the target. Deal a maximum of 134.3% of ATK + 7 damage.

Helix Slash

Tap and hold normal attack while airborne, or tap normal attack while climbing, jumping backward, or using the Jetpack to trigger Helix Slash.
While falling, deal damage equal to 19.8% of ATK + 1 each hit. Upon landing, deal damage equal to 185.7% of ATK + 10 to nearby targets.

DODGE SKILLS

Dodge

Dodge right before getting hit to trigger a Phantasia, reducing the speed of enemies within an area. Become immune to hitstun for 0.5 seconds while dodging.

Tap normal attack during the short perfect attack window to trigger Multislash.
Unleash multiple slashes at a set distance in front of the user, dealing total damage equal to 143.9% of ATK + 8.

WEAPON SKILL

Fimbulwinter

Slash the space around the Wanderer, dealing total damage equal to 577.5% of ATK + 30. Can suspend and launch targets, and grant damage immunity while this skill is being used. Cooldown: 30 seconds.
After unleashing "Fimbulwinter" a large frost domain will be formed around you for 25 seconds. The number of dodges you can perform will not be deducted when you perform the Balmung dodge within the frost domain.
Grant "Domain of Frost I" when you are in the frost domain, and increase shatter by 25% when using a frost weapon.

DISCHARGE SKILL

Frigid Fracture

When weapon charge is full or Phantasia is triggered, clear all debuffs from the user and dash forward upon switching to this weapon, temporarily controlling opponents in an area before unleashing a gigantic slash. Deal damage equal to 618.2% of ATK + 33 and launch enemies into the air.

MATRICE RECOMMENDATIONS

Iron of Mind and Body (Frigg)

SET BONUS

4-set

When unleashing a frost domain with the weapon "Balmung", enemies within the frost domain receive frost damage equal to 55%/65%/75%/85% of frost ATK every second.