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Deals damage to an enemy equal to 110% of ATK with a(n) 50% chance of inflicting Stun for 1 turn.
Lvl 2 Damage increased to 100%
Lvl 3 Trigger Chance increased to 45%
Lvl 4 Damage increased to 110%
Lvl 5 Trigger Chance increased to 50%
Attacks an enemy three times, each hit dealing damage equal to 50% of ATK with a 70% chance of inflicting SPD Down for 2 turns. If the enemy is already afflicted with SPD Down, has a 50% chance of Freezing them for 1 turn. A successful Freeze will steal 10% AP from the target.
Lvl 2 Damage increased to 40%
Lvl 3 Trigger Chance increased to 60%
Lvl 4 Damage increased to 45%
Lvl 5 Trigger Chance increased to 70%
Lvl 6 Damage increased to 50%
Lvl 7 Cooldown reduced by 1 turn(s)
Grants +25% AP to all allied Espers and C. RATE Up for 2 turns.
Grants +25% AP to all allied Espers, ATK Up and C. RATE Up for 2 turns.
Lvl 2 AP boost increased to 20%
Lvl 3 AP boost increased to 25%
Lvl 4 Cooldown reduced by 1 turn(s)
AP pusher that provides attack and crit rate buff
Can be built tanky support or some damage
Skill 2 can slow and freeze
Skill 1 can stun
Strong PvP opener unit that can stun lock key units
Can only be gotten from Ripple Dimension
Can be stat hungry if you want her to be top at speed and survivability/damage
Dhalia (Calypso) is a 4 stars Flow Support esper in Dislyte.
Dhalia is a Ripple Dimension exclusive unit that you will have to farm up. She cannot be summoned anywhere else. This makes her not accessible to folks that don't have time to check consistently. Aside from that, she is a solid support that can be built either full tank or some damage.
Due to her skill 3 buffing attack, crit rate and AP push, she only needs 60% or so crit rate from stats to achieve 100% crit rate. This allows her to utilize crit damage on her Una II slot.
Her skill 2 can apply slow debuff and freeze (although conditional). Her skill 1 can stun. This makes her great at controlling 1 unit. Accuracy will be required for both PvE and PvP. Due to her AP push bonus on skill 3, she is best on the Wind Walker set for speed to ensure she can push her team up and take a turn. In high end PvP, she can permanently stun lock 1 slow unit with all her skills combined, which is very broken with high speed.
She is actually quite viable for Kronos, although not priority for new players since resources are scarce.
All allies start battle with a Shield equal to 15% of max HP. Lasts 2 turns.
ACC% / HP%
C. RATE +20%
Begins the battle with Immunity, which lasts for 1 turn.
HP% / ATK%
ACC% / HP% / ATK%
|C. Rate||C. Damage||Acc||Resist|