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When Ene swims, climbs, or glides, reduce endurance consumption by 12%.
When Ene swims, climbs, or glides, reduce endurance consumption by 20%.
Ene is the weapon wielder of Pummeler and is a SR Defense character with Ice attacks in Tower of Fantasy.
Fully charged weapons will freeze the target for 2 seconds and leave it frostbitten for 6 seconds. Breaking the ice shell causes additional damage equal to 111.00% of ATK. While frostbitten, the target's weapon charge rate is reduced by 50%.
Taunt nearby targets after switching to this weapon, preventing 1 instance of damage in the next 8 seconds and granting hyperbody for the next 8 seconds.
Cooldown: 15 seconds.
Increase the current weapon's base HP growth by 10%.
After taking damage, reduce all damage received by 50% for the next 6 seconds.
Cooldown: 20 seconds.
Increase the current weapon's base HP growth by 20%.
Normal attacks stun targets for 2.5 seconds.
Cooldown: 20 seconds.
Discharge skills deal an additional 10% damage to targets and increase frost damage by an additional 10% for 25 seconds.
While on the ground, swing the hammer to attack 4 times in a row.
First Attack: Deal damage equal to 76.3% of ATK + 4 and knock the target back a short distance.
Second Attack: Deal damage equal to 62.1% of ATK + 3 and knock the target back a short distance.
Third Attack: Deal damage equal to 157.4% of ATK + 8 and knock the target back a short distance.
Fourth Attack: Deal damage equal to 263.8% of ATK + 14 and launch the target.
While Outburst is active, swing the hammer to attack 4 times in a row.
First Attack: Deal damage equal to 75.5% of ATK + 4 and knock the target back a short distance.
Second Attack: Deal damage equal to 65% of ATK + 3 and knock the ed target back a short distance.
Third Attack: Deal damage equal to 171.3% of ATK + 9 and knock the target back a short distance.
Fourth Attack: Deal damage equal to 315.3% of ATK + 17 and knock the target into the air.
While airborne or after jumping once, tap normal attack to trigger Jumping Blast. Deal damage equal to 121.7% of ATK + 6 and knock the target into the air.
While Outburst is active, deal damage equal to 133.9% of ATK + 7 and knock the target into the air.
Deal greater damage depending on the user's altitude when the ability is triggered, up to 600% of ATK.
Tapping and holding while airborne, Double-jumping, short tapping in the air when there are targets nearby, climbing, jumping backward, or attacking while using the Jetpack will trigger a Shockwave. Knock the target into the air 4 times, dealing damage equal to 34.8% of ATK + 2 each time. Cost 250 endurance.
While Outburst is active, Shockwave knocks the target into the air 5 times, dealing damage equal to 38.3% of ATK + 2 each time.
Deal greater damage depending on the user's altitude when the ability is triggered, up to 600% of ATK.
Tap and hold normal attack to trigger Focus Smash (can be charged up to 3 stacks). Grant immunity to all control effects and hyperbody while charging.
First Stack: Deal damage equal to 110% of ATK + 6 and knock the target into the air.
Second Stack: Deal damage equal to 276% of ATK + 15 and knock the target into the air.
Third Stack: Deal damage equal to 518% of ATK + 27 and knock the target into the air.
While Outburst is active, tap and hold normal attack to trigger Furious Strikes, dealing damage equal to 501.6% of ATK + 26 and knocking the target into the air.
Approach the enemy from behind while crouching, then tap normal attack to use Sneak Attack, dealing damage equal to 427.5% of ATK + 23.
Dodge right before getting hit to activate a Phantasia, which reduces the speed of enemies within the area. Cooldown 15 seconds. While Dodging, you gain hitstun immunity for 0.5 seconds.
Use the arrow buttons and the dodge button to trigger Jumping Smash, unleashing a Shockwave that knocks the enemy into the air 4 times, dealing damage equal to 161.6% of ATK + 9.
Tap normal attack during the short period of time after a dodge to trigger Worldsplitter, unleashing 3 shockwaves forward, each dealing damage equal to 52.4% of ATK + 3, and knocking enemies into the air.
While in Outburst mode, fire 5 shockwaves forward, each dealing damage equal to 52.4% of ATK + 3 and knocking the target into the air.
Switch to activate Outburst, increasing damage dealt for 25 seconds. While Outburst is active, skills trigger Windfury, dealing damage equal to 219% of ATK + 12, knock the target into the air, and create an air current on the ground. While standing in the current, dodging has no cost. Cooldown: 45 seconds (Windfury's cooldown: 10 seconds).
When weapon charge is full or Phantasia is triggered, remove all debuffs from the wielder and knock nearby targets into the air upon switching to this weapon, dealing damage equal to 153.3% of ATK + 8. Also summon a hammer to fall on nearby targets, dealing damage equal to 153.3% of ATK + 8.
When dealing damage greater than 100% of ATK, deal additional damage equal to 60%/75%/90% of ATK.
Cooldown: 3 seconds.