Girl’s Frontline: Project Neural Cloud Tier List for Global Launch [Re-roll Guide]

Girl’s Frontline: Project Neural Cloud Tier List for Global Launch [Re-roll Guide]
Spread the love

Welcome to the community tier list for GF: Project Neural Cloud! Here is the ratings based on the CBT test in the global server and it highly correlates with the Chinese version. So all I am doing here is providing you the information and all credits go to the community doc. You can view it here: https://docs.google.com/spreadsheets/u/0/d/1oNBX0zZdaNsGYwxA6cxvh58X6nvUSlcaKf9lTmjF6Yg/htmlview#.

The way they rate the tier list is by using the following criteria:

  • S tier: Always raise if possible. Does their job well and often provides extra.
  • A tier: Nice to raise if you have them. May be situationally very strong in certain conditions.
  • B tier: Not very strong to start with, but can do their job okay if leveled.
  • C tier: Takes a lot of investment to be viable. Not recommended to raise early on.
  • SP: Special, meaning the character is situationally best-in-class. Placement will be relative to average performance (so an SP character higher up in the list will be more useful on average than an SP character lower down)

The list is also segregated to each class for an easier time comparing the units for a fairer comparison and also helps with figuring our re-roll targets.

Guard Tier List

S Tier

  • Given at 3★ for free
  • Built-in reusable taunt
  • Good sustain with shield and self heal
  • You pretty much don’t need to level any other tank
  • Relatively poor ultimate though
  • Excellent damage reduction
  • Ultimate is a powerful reposition and team damage reduction
  • Anti-melee tank (more CC potential against melee)
  • Scales well with proper Algorithms
  • Her damage reduction can come in handy late game when enemies become more threatening
  • Passive CC/Heal is effectively useless against ranged though

A Tier

  • Massive stacking shields once built properly
  • Scales well into the late game if you get there
  • Pairs well with high healing comps
  • Starts slow, low stats means small Shields
  • Starts at 1★ and takes a while to get her running
  • Entirely reliant on the strength of her Shields

SP Tier

  • Lets you pull in & focus-fire 1 enemy backliner instantly
  • Useful regardless of rarity
  • Extremely durable vs. physical damage if rarity raised
  • Doesn’t really have skills that help with tanking
  • Can become less useful late game vs. lots of threats
  • Some stages are not friendly to his passive skill

B Tier

  • Kit is specialized against Calculation Damage (but still less tanky than Croque vs. that damage type)
  • Has some CC

Damage cut is theoretically good, but it is based on a low % of her stat

Fighter Tier List

S Tier

  • Crit god with insane burst damage
  • Does exactly what you need fighters to do
  • Starts at 3★ with an extremely satisfying ultimate
  • Prints friendship points like no other
  • Scales very well with investment
  • Good choice to level in the current CBT
  • Insane damage scaling thanks to her passive
  • Skill gives her super armor (immune to CC)
  • Good synergy with Fighter functions
  • You won’t need to dismantle her in this game
  • Useful kit that scales well into endgame
  • Doesn’t compete with other Fighters for algorithms, and thus can be raised with less of an opportunity cost

A Tier

  • Takes some savescumming to make her passive work
  • Ditto for her active; she’s very position-dependent
  • Basically, a really good character if you enjoy the autochess/board planning part of Neural Cloud
  • Starts at 1★ and takes a while to get her running
  • Requires braincells to use, unlike Aki who just always does damage no matter what
  • Not all fields/boards are compatible with her skillset
  • Bad single target damage

SP Tier

  • The only ranged Fighter in the game
  • Ignores enemy evasion/stealth
  • Surprisingly versatile due to above trait
  • Starts at 3★ with a strong ultimate
  • Can’t crit
  • Scales a bit poorly due to not being pure ATK
  • Technically can crit if you get a specific Function set, which massively boosts her DPS
  • Unique crowd control/displacement feature
  • Basically removes the enemy frontline instantly
  • Does like no damage
  • Her summon is really slow, low DPS, and eats your Medic’s precious healing during fights
  • Extremely stage- and enemy-dependent
  • Raising rarity doesn’t help much
  • Dragon unaffected by functions
  • Useless in fights where her dragon gets one-tapped
  • Meh ultimate compared to many other characters

B Tier

  • Actually pretty good early because you get free frags
  • Can offtank a little bit thanks to her passive
  • Team synergy with Fresnel, whom you might be using
  • Poor endgame scaling
  • Ideally you want a Guardian to tank instead of Sol
  • Unique CC/knockback can be used to great effect
  • Starts at 3★ with a fairly usable single-target ultimate
  • Doesn’t compete with other Fighters for algorithms, and thus can be raised with less of an opportunity cost
  • Ultimate is a skillshot that can get blocked

Sniper Tier List

S Tier

  • Will carry you through story (especially this CBT)
  • Excellent well-rounded AoE sniper
  • Good damage scaling and top-of-the-line base stats
  • Starts at 3★ with a very useful CC ultimate
  • Can be played in a large number of various team comps that reinforce her strengths differently
  • Hybrid scaling keeps her from reaching #1 spot

A+ Tier

  • Highest (theoretical) AoE damage in the game
    Single target is somewhat average (not great for bossing)
  • Recommend pairing with a single-target sniper like Simo or Lam (although EN CBT probably won’t last long enough for them to scale into late game)
  • Difficult to use, just like Chelsea
  • Unique Attack Speed -> Crit conversion passive
  • Fixed rate of fire
  • Skill can inherently crit
  • Targets highest HP enemy with her skill
  • You will want to pair her with an AoE sniper
  • Her passive can be maxed out with algorithm bonuses
  • Once you max her out, her DPS is unmatched
  • Her skill can one-tap tanks and her ulti can clear the entire stage in one hit
  • High DPS sniper you get for free
  • Ultimate stealth can save you in sticky situations
  • Skill can inherently crit
  • Very unique kit that can be surprisingly useful
  • You will want to pair him with an AoE sniper
  • Is never really the best at anything, but works fine
  • Starts at 1★ and takes a while to get him running
  • True damage and insane attack speed
  • Scales well with Calculation Power
  • Long skill cast time and slow travel speed
  • Starts at 1★ and takes a while to get her running
  • To really get the most out of her skill, you have to position her in the frontlines

A Tier

  • Free starter char that scales well into the endgame
  • Can deaggro herself when attacked
  • Mechanically strong skill & satisfying basic attack
  • Ultimate feels a bit weak in terms of damage
  • Terrain in later stages is not always conducive to her line-shaped AoE skill
  • Falls off a bit later on due to hybrid scaling
  • She gets on her airplane and essentially gains a DMG steroid for the duration of her skill
  • Has super armor, skill can inherently crit
  • Extremely dependent on crit to work (not great early)
  • Really needs those rarity increases for algorithm space
  • Requires a lot of babying to reach max potential (CBT may not last long enough to get there)

B Tier

  • You may need someone else to knock enemies onto Octogen’s bombs *cough*
  • Incredibly high damage ultimate
  • Ult kills himself

Specialist Tier List

S Tier

  • Highest DPS AoE Specialist by a wide margin
  • Synergizes with Fighter Functions that inflict Bleed
  • Procs Functions requiring debuffs easily
  • Bleed does a lot of damage if allowed to fully stack
  • Most of her damage comes from Bleed
  • Skill has a built-in proc limit
  • Pretty much only adds DPS and no other utility, so in late game when you have enough damage from other sources, Sakuya is less compelling
  • Permanently increases the CD of enemy skills
  • Skill reduces the CD of ally skills & increases the CD of enemy skills
  • Ultimate singles-out an enemy, causing it to take more damage
  • Low rarity start, requires investment
  • You’ll understand when you see a 5★ Angela
  • Can stall an entire map’s Skills while simultaneously filling ally skill gauges
  • Best friend of any Doll with a strong Active Skill
  • Heavily dependent on Skill Level increases

A+ Tier

  • Provides strong stat buffs
  • Rare Damage Taken % debuff
  • Procs Functions extremely easily
  • Ult provides focus-fire, and stacks a separate buff layer
  • Pairs extremely well with a few future units
  • Deals little to no damage of her own
  • Unique skill set, can negate enemy accuracy/evasion
  • Damage scales very well
  • Able to proc debuff Functions
  • Hard to use because her random positioning
  • May sometimes skate right into death
  • Physical damage based pairs well other late game Dolls
  • Well-built Banxsy melts targets
  • Requires some thinking when using her
  • Powerful damage over time effects
  • Procs Function Cards easily
  • Low damage, but AoE
  • Dependent on Skill Level increases
  • Is generically useful, but generically useful is not as in demand as highly-specialized units
  • Lowering enemy stats isn’t as valuable anymore in difficult content when they one shot you anyway

A Tier

  • Provided at 3★ for free as a pre registration reward (hopefully…)
  • God-tier ult that can serve as an emergency tank
  • Blind is powerful early game
  • The value is Blind lessens as damage potential of other Dolls becomes more valuable
  • Consistent and reliable CC across all levels of content
  • Not dependent on Skill Level
  • A fairly useful CC ultimate in the right areas
  • Is exceptionally useful in certain stage layouts (Chapter 4 Enigma) where the environment stacks the same debuff as Antonina, and this zone layout sometimes shows up in the weekly ranking
  • Can only proc debuff Functions
  • Damage isn’t particularly high
  • The AoE Blind can be very useful early game
  • Actually scales surprisingly well into late game
  • However, your investment better spent on other units like Angela at first (high opportunity cost due to how stacked the Specialist class is)
  • Low AoE damage
  • Passive buff is positional dependent
  • Starts at 1★ and takes a while to get her running

B Tier

  • Powerful buffs, but require being in direct vicinity
  • Can be potentially useful in niche crit stacking teams
  • Very position-dependent due to low range
  • Relies on a team built around her to be effective
  • Probably won’t happen until doll limit goes above 5Dushevnaya typically outperforms her in terms of buffing/debuffing, making Abigail’s value proposition questionable
  • Defense version of Abigail
  • Provides an OK shield and… that’s basically it
  • Can only benefit 1 ally at a time, chosen at battle start
    based on positioning
  • Procs Energy Ball card easily
  • Dodge is valuable in theory
  • Inconsistent and RNG performance
  • No benefit to DPS
  • Doesn’t meaningfully scale and only really pairs well with a very specific set of Functions that are not always available

Medic Tier List

S Tier

  • Excellent AoE healing only surpassed by Gin
  • Unique powerful stat buff for allies
  • Procs function cards often
  • Starts at 3★ with a strong ultimate
  • Ultimate can prevent oneshots
  • Excellent scaling through all event content
  • When using 2 medics, you lose less DPS with Nanaka
  • 5★ materials are given to you for free
  • Very simple but uniquely powerful kit
  • Revive can be almost irreplaceable for some content
  • Excellent candidate for the CDR reset flower tiles
  • Remains relevant throughout the entire game
  • Easy target for feeding batteries to in battle for heals
  • Can scale to the point where she full heals anyone 0-100

SP Tier

  • Provides massive damage reduction to heal target
  • Doesn’t actually need to have rarity raised to be useful
  • Charm is hit-or-miss but doesn’t hurt
  • Starts at 3★ with a strong DPS-oriented ultimate
  • Damage reduction very useful for hard content
  • Good ulti for buff stacking 1 carry

A Tier

  • Highest HP/s of all medics in the game
  • Procs function cards often
  • Starts at 3★ with a decent healing ultimate
  • Great for countering DoTs/attrition damage
  • His heals can crit (lol)
  • Scales extremely well with algorithms & functions
  • Is fairly terrible to use by himself
  • Not great early
  • Bad at mitigating spike damage

B Tier

  • Provides unique debuff prevention & removal
  • She can hard carry you through certain specific content
  • irs very well with an upcoming burst damage Specialist whose main drawback is a self-stun (which Jessie can prevent)
  • Definitely can’t solo heal in harder content
  • Starts at 1★ and takes a while to get her running
  • Surprisingly good synergy with DPS medic Functions
  • AoE healer who works well in a 2-medic team
  • Funny ultimate for people who like playing chess
  • Not the easiest to use effectively
  • Doesn’t turbo scale like higher-tier medics

C Tier

– She tries to do a little of everything, but is unreliable

– Works poorly as a solo healer, other medics are stronger
– Attack range being short limits team composition (since she heals units around herself)
– Passive procs on a timer, active has a sluggish animation

  • An upcoming event gives you frags to raise her to 4★
  • Actually a GFL character and not OC
  • RNG healing
  • Low heal amount
  • Healing is inconsistent
  • Scales poorly with CDR

Recent Comments

No comments to show.

Archives

Categories