Dislyte Resonance Nodes Update and Simple Guide

Dislyte Resonance Nodes Update and Simple Guide
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With the new resonance updates, there are some new options for improving your current roster by adding bonus nodes on the resonance tree. Aside from stat bonuses (ATK, HP, DEF) that you can choose from, you now get additional bonuses from each of the ATK, HP or DEF skill trees.

Here are the following things you will need to know when an esper has max resonance:

  • 3 star espers get 4 points for their skill tree
  • 4 star espers get 5 points for their skill tree
  • 5 star espers get 6 points from their skill tree

Every 6 energy resonance points invested will grant 1 skill tree node point.

Since 5 star espers are the hardest to get to max resonance, they usually are reserved for whales only. However, for the 3 and 4 star espers, they will gain a slight advantage when using the right skill tree nodes.

Let’s take a look at the available skill nodes for all 3 stat types.

ATK

Tier 1 Nodes

  • Life Blast – If there is an enemy whose HP is higher than one’s own, C. Rate +5%.
  • Life Snatcher – When an enemy dies, basic ATK +5%.

Tier 2 Nodes

  • Rampage Pursuit – When attacking, if the target’s HP is below 50%, damage +3%.
  • Divine Strike – After casting a non-basic ability, the next 1 basic abilities’ damage +6%
  • Power Suppression – When attacking a disadvantaged enemy, damage +3%.

Tier 3 Nodes

  • Pre-emptive Attack – When casting an active ability for the first time in battle, damage +6%.
  • Deathly Cinders – When an ally dies, C. DMG +8%.
  • Perfect Harvest – If a single ability hit’s damage is higher than 35% of the target’s max HP, deals additional True Damage equal to 5% of the target’s max HP.
  • Berserker Drain – If HP is below 50%, Lifesteal amount +8%.

HP

Tier 1 Nodes

  • Targeted Constraints – Each surviving enemy grants ACC+2%
  • Life Flux – If the target’s HP is below 40%, target’s healing received +5%.

Tier 2 Nodes

  • Law of Conjunction – When granting a buff, each buff restores one’s own HP equal to 1% max HP up to 3% max HP per turn.
  • Crisis Response – If HP is below 50%, all allies damage +2%, up to 6%.
  • Accurate Aim – If the target isn’t buffed, Miss Rate -15%.

Tier 3 Nodes

  • Self Sacrifice – When attacking, consumes 5% max HP (Won’t Die), and deals True Damage equal to 50% of consumed HP.
  • Pressure Vitals – Upon successfully dispelling or stealing a buff, each buff grants the target max HP -3%, up to -15% per turn.
  • Hasty Action – If there is an ability on cooldown, SPD +10.
  • Protective Shield – When granting a Shield, Shield strength +8%.

DEF

Tier 1 Nodes

  • Shield Slam – When attacking, if DEF is higher than the target’s, damage +2%.
  • Divine Resilience – When attacked by a critical hit, damage taken -2%.

Tier 2 Nodes

  • Shimmering Light – Upon killing an enemy, restores HP equal to 5% max HP.
  • Force Field – Debuffed allies RESIST +5%, up to +15%.
  • Vital Life – If HP is below 30%, healing received and Shield strength +5%.

Tier 3 Nodes

  • Rock Solid – Starts battle with a 4% damage reduction. Expires upon taking a turn.
  • Reinforced Barrier – Shielded allies basic DEF +5%, up to +15%
  • Wind Guardian – Immobilized allies’ SPD +5, up to +15.
  • Field of Thorns – If attacking an enemy while not in one’s own turn, damage +4%.

Thoughts on Resonance Skill Nodes

There are quite a few good nodes, but it also depends on the esper themselves. Here is what I found to be good for single target DPS.

  • Perfect Harvest – If a single ability hit’s damage is higher than 35% of the target’s max HP, deals additional True Damage equal to 5% of the target’s max HP.

This tier 3 attack node will improve your overall single target DPS esper damage in PvE content against high HP Desolate Land and Ritual Miracle (Kronos, Apep) bosses.

So far, I have tested this to be quite good for Dhalia on her resonance.

  • Targeted Constraints – Each surviving enemy grants ACC+2%
  • Crisis Response – If HP is below 50%, all allies damage +2%, up to 6%.
  • Hasty Action – If there is an ability on cooldown, SPD +10.
  • Accurate Aim – If the target isn’t buffed, Miss Rate -15%.
  • Law of Conjunction – When granting a buff, each buff restores one’s own HP equal to 1% max HP up to 3% max HP per turn.

This setup gives her additional accuracy (if lacking), some self heal during buffing (not much). Most importantly, the hasty action gives her +10 speed after the first turn. Very useful in PvE and PvP content. The accurate aim will reduce her chance to miss against Wind type enemies.

Anyways, more testing will be done and updated here. Have fun!

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